Eve’s curse and Gamers

Let us start with a thesis. Most men don’t want to be women, or be feminine. We like the feminine, appreciate it, but don’t want to join it. We appreciate the effort women take into preparing things — from clothes to food to decorations — that we really do not care that much about.

We just want to be comfortable, and get on with our fun. We like gear. We like finding things: from taking photos of the aurora to wildlife to those who prefer to interact with nature using a rod or rifle, or those who tinker with their road bike or car, men enjoy playing with things. And we prefer to be left to do it with mates: women can join but on our terms.

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This was the genesis of the RSA, the brotherhoods and secret societies, the pub, the cabin, shed. It was a place to go and do things. Where one did not have to watch one’s language, and where stuff got made. But there is an imperative, from ancient days, that the woman will rule, even though it generally makes them unhappy.

Feminism at its core is envy of men and a desire to usurp their position. It would be difficult to overstate just how deep this feeling is. This isn’t just about the apex fallacy, it is about a deep desire to “be one of the guys”. Any group of men getting together to create or enjoy anything will result in women wanting in. The only question is which category the women belong to. Some will want to try to experience the manly enjoyment/pride directly, and will take real steps to be (like) one of the guys. These are the ones who tend to defend the male space. They don’t want it ruined because they want to experience it. But others (a much larger group) will realize that they can’t actually experience this, and will then set out to stamp out what they can’t have. The first category inadvertently paves the way for the second, assuming they don’t themselves shift priorities mid stream.

This is Eve’s curse played out over and over again. If you don’t get this, you can’t really get what motivates feminists, nor why they will forever be miserable.

It’s staggeringly depressing to realize that there shall never be a safe sanctuary for a male-only space. Not a place where men “meet together to plan to subjugate women” (as if they honestly want to waste what little time they have on the mortal coil worrying about a bunch of self-entitled brats), but a place where they can breathe and express their innermost thoughts in a free marketplace of ideas without immediate shutdown. What was once a vibrant, diverse community where robust ideas, thoughts, values, and paradigms could be shared and exchanged in a marketplace free from feminine bigotry has now been mutated and corrupted. I’m afraid there isn’t enough resistance against this type of hegemonic malcontent. Major game studios love to kowtow to PC agenda. Of course they don’t realize that the grand majority of the consumer base that funds their businesses is OVERWHELMINGLY male.

I’m not so despairing. Most of the big spend in computers is driven by two groups of nerds: heavy users of large data (bioinformatics and particle physics being examples, where one experiment produces a few terabytes of data) and gamers. One group uses large clusters of parallel computers, using optimized versions of linux. The other spend as much on a graphics card as most consumers spend on their entire system. And both groups are overwhelmingly male: when it gets to hard math most women don’t want to go there or cannot go there (which explains why there are introductory statistics courses in Master’s programmes, and the existence of SPSS). I see this as a function of flatter distribution (bigger standard deviation) among men: there are a lot more men who are intellectually impaired, and somewhat more men who are 3 and 4 sd above the norm, particularly when it comes to mathematics.

GamerGate is clearly winning. Advertisers correctly understand that GamerGate is a broad-spectrum movement of gamers who do not trust the games media and oppose the interference of the SJWs attempting to, in LW1’s words, “make gaming more diverse and inclusive.” Intel’s reaction is particularly important because they are much more keenly attuned to the gaming market than most big corporations, because they depend upon it more heavily than most people realize. I worked closely with them on the release of their MMX chips in 1996 and 1997 – I was one of 12 CEOs (and with Ubisoft and Epic, one of three game dev CEOs) brought in to spend a day consulting with Andy Grove concerning Intel’s marketing of the MMX prior to its release – and they will never, ever blow off gamers. And they also understand that the games media is not to be confused with the gaming community itself.

Microsoft knows this in its bones. They have worked incredibly hard to make Windows 8.1 (and 10) not be awful for gamers. They are terrified of Steam OS and its alliance with Canonical making DirectX redundant, and OpenGL the interface of choice. The gaming press and the blogosphere are ephemeral: I’d wager that most SJWs are either using an Apple product or a generic laptop — not something optimised to frag at over 60 fps, and that costs a lot more — gaming laptops are around 2K on discount in NZ, while a generic consumer laptop goes for around 500 dollars.

And this is why I think the Gamers are winning this round of the culture wars. Firstly, most gamers want to play their game and they don’t want the rules changed so they cannot have a decent kill:death ratio. So if the publishers make games that do not appeal to the nerd hindbrain, they will not buy them. Secondly, there is serious money here, and it is not with the consoles in the big box stores but in optimized rice boxes and laptops made by Alienware. And the makers of these things, knowing that there is the profit in a time when CPU cycles are commoditized, will listen to the gamers.

The SJW have come up against the cyber equivalent of gravity. Note Linus and how he deals with the SJW.

At the hard end of tech, people are not going to play by ideological rules, but by what works. When SJW try to correct the uber-nerds who are at the cutting edge, they are ignored… so by way of Background, this is Linus’ boss.

For what it is worth, Bill Gates (Microsoft) and Steve Jobs (Apple) were just as impatient, and just as abrasive. SJW please note: when reality intrudes, models break.

3 thoughts on “Eve’s curse and Gamers

  1. DH games. Has always gamed. I game a tidbit… I decided that being a “tailor” in endless fantasy games was a little pointless and started learning to sew IRL. But I played WoW for years, EQ, Rift, Guild Wars… you get the concept. Games where the sexes mix and the guys don’t mind being less ruthless so long as the women can keep up. (The elite guilds tend to skew largely male, it’s hard to convince a female she wants to spend that many hours/wk raiding – and they’re using faster reactions to take down elite mobs, reactions that *most* women don’t have. Some do, and I know a few. But not most. Your professional gamers, they’re men).

    I’m not paying a lot of attention to gamergate, because I know what guygamers like – they like Call of Duty, and they like the stuff that DH can’t even play in the house because the words and action are so filthy he doesn’t want the kids around it. Please. Does anyone remember Duke Nukem?

    As long as the market drives sales, bloody first-person-shooters will outsell politically correct games. If ONE maker ignores gamergate and people trying to make with the nicey-nice and keeps making loud bloody games… then that maker will come out the other end with money.

    And hey, if they pay attention to gamergate, I guess they can sell the games to the tweens whose moms are looking for “appropriate” computer games.

  2. Agree. And that is something that the activists lose: it is also why Bollywood and Hong Kong movie studios still make money. [There has not been a movie this year that makes me want to pay $40 in effect (seat plus parking plus popcorn) to see it].

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