Puppies are not all nerds?

I play old games. On the computer, that means the dreaded solitaire and similar puzzle games. I’ve never been much of a gamer: when I was young the only version available was th tabletop type, and I did not enjoy Dungeons and Dragons. Monopoly however…. let’s say that the last games I really enjoyed were freeciv and lincity.

My idea of fun is breaking a new linux distro. I’m less nerdy than Free Northerner, and a bit more of a science fiction reader. The reason I want the antipuppies gone is that I just want to read cool stories and not have people force their community on me.

This mutual dependence and tension has always been around, but lately there’s been a shift. First, fandom activities have become increasingly accessible: the effort needed for creation or system mastery have lowered, so the geeks don’t need the nerds as much as they used to, if they need them at all. Power slowly shifted towards the geeks.

As well, when the Big Bang Theory came out and was followed by a slew of high-profile superhero and fantasy movies, fandom suddenly became hip. Normal people started wanting to do fandom things and the geeks started inviting them in. That’s not necessarily bad in itself (although, I don’t really see the point). The problem is when this occurred normies don’t have a nerd personality: geeks may be different but they’re still people-focused so normies can understand them. Nerds, though, are still those introverted, systems-focused weirdos. They joined the geeks in the internal culture war, and now they geek/normie alliance is trying to push the nerds out.

Wil Wheaton, is the ur-geek who exemplifies this trend. He’s a geek who outreaches to normies through stuff like Tabletop (not to mention he was in BBT) and is heavily involved in the geek community. He’s set up this dichotomy of what he calls “power gamers” (ie. nerds) who (evilly) like mastering systems and hurt the geek community with their focus on things and ideas over people, while the noble Wil Wheaton builds the geek community (even if he occasionally has to sacrifice rules accuracy or dumb things down a little, both of which nerds generally detest).

In, tabletop RPG’s there have been a number of different play styles. The oldest and, until recently, most common was the power gamer (nerd) playstyle: min/max a character to best master the game system, build a world, explore the world, destroy the baddies, loot the room, save the princess, and level up. It was focused on system mastery, world-building, and problem-solving. These gamers tend to use crunchy systems with lots of numbers (like Shadowrun or the Hero system).

A smaller strain was the Roleplayers (geeks). To this strain story-telling and character interaction was more important. RPG’s were more about collaborative story-telling/improv acting. Combat and dice rolls were minimized because they interrupted the story. NPC’s became fleshed out characters rather than amusing plot devices. And so on. They tend to focus on RPG systems with fewer numbers but (like Fate or Fiasco).

Neither is inherently better (I’ve enjoyed both Fate and Fiasco) and both can be accommodated by a decent GM, so neither is wrong, but recently, the geeks, using their increased influence have been pushing their role-playing style as the correct way to do things. It’s gotten to where the point where the “correct” opinion, the on pushed by Wheaton, is that the story is what matters, while “power gamers” and min/maxers are doing things wrong.

This geek/nerd conflict is what is playing in the Sad Puppies campaigns and GamerGate.

Science fiction has always had a divide (more a continuum, really) between hard and soft. Hard SF stories are geared towards nerds; the world and the ideas would the focus of the story, they were the main characters. The science was central to the story and the story existed to carry the ideas. Characters and their interactions were made to carry the ideas. Asimov is a good example of his, his characters were almost always little more than plot devices to carry whatever idea he was exploring.

Soft SF, on the other hand was more about the characters than the ideas. They were space operas, where the science was meant to carry the story. Star Wars is the best example of this. The science was simply a plot device. You could easily change the setting to medieval Europe, replace X-wings with pegasi, photon torpedoes with arrows, and lightsabers with magic swords, and the story would not change in the least. Dr. Who is similar, the sonic screwdriver might as well be a magic wand.

Fantasy had a similar, less prounounced continuum. Was the focus on the characters, or the world and the ideas the world-conveyed? The divide was less pronounced because Tolkien, who created high fantasy, Lweis, and Howard who created swords & sorcery, focused on both and did both well. That and fantasy only has to be internally consistent, while SF has to be internally consistent and consistent with known science.

The puppies are nerds. They’re looking for old-school/hard SF/F based on systems-level thinking: world building, ideas-focus, and science. While the anti-puppies are geeks have been pushing for the softer stuff. Even beyond that they’re pushing romances in space, where the SF/F is barely a gloss. Normies who join, generally go towards the soft SF like Doctor Who and Star Wars.

Gamergate is similar. The GG folks are generally nerds, who just want to play games and master complex game systems. Meanwhile, the anti-gg force are all about creating an “inclusive” community (which is somehow needed to play games buy yourself on a screen) by kicking out all the icky gamers (ie. nerds) who are too focused on playing games rather than telling stories with games.

You can see this in anti-gg’s criticisms of games, such as in the Cracked article quoted above or in this piece I wrote on earlier. They want games to become art (ie. have status among the “right” people) and to become a form of interactive story-telling. Gamergate want games to be games so they can focus on mastering systems.

Neither side is particularly “right” in which way is the best to read, write, or play. The main problem, is the geeks are trying to drive the nerds out because those nerds are to focused on enjoying stuff, rather than making an “inclusive” community so that everyone can buy toys and get geek status.

It also the geeks that are forcing this stuff onto you normies. Blame them for perpetuating the culture you detest. We nerds are fine without you and just want to be left alone.

If we were allowed to be left alone we would be happy. We don’t need that much of a community. We can tolerate community, and we appreciate parts of it. What we do want is a sense of decency, and some intelligence. I find this more at Vox Day’s place than Charles Stross. Both are gifted authors: both have weaknesses.

But the commentary at Stross is akin the the guardian and lacks a certain sense of humour. Stross has the nerd thing down cold, but his fans are geeky and continually signal their virtue in a very British manner.

Vox’s ilk and the alt right are crunchy, more interesting, and generally brighter.

Many of them game. And the nerd players, who play to gain mastery (and win), will always beat those who play just to look cool.

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